So the Mouse Guard campaign has come to a close. It was a lot of fun and we told some amazing stories throughout. As a group we decided that with the departure of Rockcandy Sodawood, who played Walter, we would conclude the Mouse Guard game and move on to something else.
After a bit of discussion, we had unanimously decided that playing a game set in the Firefly Verse appealed the most. So Browncoats sailing the black it would be.
Rather than use Serenity by Margaret Weis for anything other than setting, we would be using Star Wars Edge of the Empire by Fantasy Flight Games for the rules.
Having had an opportunity to play the Beta, I really like the system a lot, and think it would be perfect for a Firefly game. Its gritty focus on smugglers, outlaws, and the like is in perfect alignment to the types of stories a Firefly game should tell. The dice mechanics are innovative and to be frank, a lot of fun. I think they give the right amount of heroics without being over powerful or underwhelming. Destiny Points are a lot more interesting than Plot Points and require more planning and forethought with their use. And for as cinematic as the whole game is set up, there is a lethality to it that was not only surprising but welcome. So if someone tries to kill you, you try and kill them right back. But be smart about it.
Like Mouse Guard before, I don't seem to have many House Rules for the game. I'll be dropping all of the races (except Droids) and reskinning the weapons and some of the gear - but otherwise, I plan to run everything more or less by the book.
Also, Ryan Wolfe (who was the deckplan artist for the Serenity RPG) has a whole series of deckplans for ships that would be right at home in the Verse. Additionally, he has a Kickstarter for prints of some of his deckplans.
Labels: Big Damn Heroes